﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace project_phoenix.source
{
    class Death : PlayableEntity
    {
        public Death() : base()
        {
            mName = "Death";
            mStats.Damage = 2;
            mStats.Magic = 0;
            mStats.Defense = 0;
            mMaxHealth = mCurHealth = 100 + mStats.Defense * 10;
            mMaxMana = mCurMana = 100 + mStats.Magic * 15;
            mCurXp = 0;
            mHudImagePath = "sprites\\hud\\player_image_death";
        }

        public override void LevelUp()
        {
            // TODO: Handle leveling up here

        }
    }
}
